Friday, 31 July 2015

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NASA plans smart air traffic control for drones

No humans needed: smart air traffic control would enable drones to plan routes themselves (Image: Phil Noble/Reuters)
Drones could soon be getting their own air traffic control system – and like them, it would be unmanned. A new generation of smart drones could enjoy constant internet connectivity, plan routes collaboratively, and sense and avoid any obstacles in their way.
NASA is planning an unmanned aerial systems traffic management (UTM) system that will not require humans to monitor each and every aircraft, as occurs today. Next-generation drones could be fitted with technology that allows them to hook into the cloud-based UTM system, which would provide constant communication, navigation and surveillance, directing drones and warning them of congestion or severe weather ahead.
Because traditional radar works poorly near to the ground, NASA wants the UTM system to use Global Positioning System (GPS) satellites and internet connectivity, probably via mobile phone towers, to automatically monitor and communicate with robotic aircraft. Humans would only get involved if the airspace needed to be closed for emergencies, security or a special event such as a firework display.

High-speed drone corridor

At a UTM conference this week at NASA’s Ames Research Center in Mountain View, California, the founder ofAmazon’s nascent Prime Air drone delivery service, Gur Kimchi, proposed a high-speed drone corridor stretching from 60 to 120 metres above cities. Access to the corridor would only be permitted to drones equipped with 3D maps, an internet link and the ability to reroute to avoid birds, buildings and other drones without human assistance. More basic drones, such as the vast majority of those sold to consumers today, would have to stay below 60 metres. They would also need to avoid busy areas and stay within view of their operators.
Dave Vos, the head of Google’s Project Wing division, said the technology company was working on ultra-low cost Automatic Dependent Surveillance-Broadcast (ADS-B) transceivers. These devices periodically transmit an aircraft’s position, established by GPS, and listen for broadcasts from other aircraft. ADS-B technology is being slowly phased in for commercial aircraft.
NASA hopes to have an experimental version of its UTM system up and running this summer, controlling drone flights over unpopulated land or water. By January 2018, it expects to have internet-connected drones trialling package delivery over suburbs and rural communities. The final build, due in March 2019, will allow news-gathering and delivery drones in urban environments, beyond an operator’s line of sight and autonomously avoiding other aircraft.
That might not be fast enough to keep up with technology. Amazon anticipates that within a decade, drone operations will dwarf the estimated 85,000 conventional aircraft flights over the US every day. NASA scientist and UTM project leader Parimal Kopardekar goes further still. He says, “My belief is that every home will have a drone, and every home will serve as an airport at some point in the future.”
By Mark Harris

Thursday, 30 July 2015

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Japan releases the Worlds most powerful laser

Take cover: scientists from Osaka University have begun using the world’s most powerful laser, that pumps out 2 quadrillion watts. That’s 2,000,000,000,000,000 watts.
But don’t panic too much. While such a laser in continous use would demand more power than the world could feasibly supply to it, the device in fact only runs for one trillionth of a second. That means that it actually use a relatviely modest amount of energy to run.
As Engadget points out, the Laser for Fast Ignition Experiments actually only used a few hundred Joules for this first trial run—about as much as a microwave oven uses in a few seconds. The high powers are generated not with huge currents, then, but by amplifying the signal through a series of glass lamps over the span of its 300-foot length.
Like any over-excitable team of scientists, though, 2 quadrillion watts — sometimes referred to as 2 petawatts — is not enough. “With heated competition in the world to improve the performance of lasers, our goal now is to increase our output to 10 petawatts,” Junji Kawanaka, one of the researchers, explained in a press release.

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Samsung Note 5

Hello, Note 5: Doesn’t get much clearer than this:
Speaking of the Note 5...: Samsung talked specifics on a new image sensor with pixels that are only 1-micron thick, meaning that’s one incredibly tiny camera. A small sensor usually means a dip in low-light performance but Samsung says it compensates with ISOCELL technology—but we’ll be able to see it in action when it comes baked into the Note 5.
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Samsung gets weird with its latest Smartwatch Patent

Samsung has a history of making strange stuff. A smartphone with two sloping sides? What? Why? Either way, you have to appreciate, to a certain degree, Samsung’s “fuck it, let’s try it” approach when it comes to some of these ideas. And now a new smartwatch patent shows Sammy’s got even more weird stuff to show us.
Technology is filled with all kinds of rumors and speculation — real and fabricated. BitStreamcollects all those whispers into one place to deliver your morning buzz.
This patent, spotted by Patently Mobile, is a movable watchface that would be able to track your face’s position and adjust the screen accordingly so you have perfect view at all times. Here’s how Patently Mobile explains how it would all work:
In one important aspect of Samsung’s invention, a smartwatch includes a display having a position that is changeable, an estimation-based position controller configured to determine an initial target position based on a face position and control the display to be moved to the determined initial target position, a face position determiner configured to, based on a face recognition result, determine whether a face exists in front of the display positioned at the initial target position, and a face recognition-based position controller configured to, in response to determining a face does not exist in front of the display, determine a modified target position to enable the display to be positioned toward a face and control the display to be moved to the modified target position.
That’s a lot of tech speak, but essentially the display follows your face. That’s crazy. The patent also says that this feature could adjust automatically or through a user voice command like “display” or “go go gadget face display” or some such.
The idea doesn’t currently seem feasible as there’s no way this wouldn’t be a major deficit to your battery life—the most important feature of all smartwatches right now—and also patents hardly ever mean real products. But knowing Samsung, someday they might just be crazy enough to do it. [Patently Mobile]
Wireless Charging Goes Metal: Wireless charging is great, great, great—but because it’s based on magnetic tech, it’s not exactly so great for metal-bodied phones like the HTC One M9 or the iPhone. But Qualcomm says it’s now figured how to get around that little design limitation. So does this mean wireless charging for the iPhone could be in our future? Anything is possible. [Android Community]

Sunday, 26 July 2015

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Earth-like alien world looms into view through Kepler telescope


Kepler 452b (right) is about 60 per cent larger in diameter than Earth (Artist’s impression: NASA/JPL-Caltech/T. Pyle)
Meet Kepler 452b, Earth’s new alien cousin. This rocky planet is the first alien world we’ve seen that circles a sun-like star at a distance that should allow liquid water to exist on its surface.
The planet came to light after a first pass through the full data set collected during the NASA Kepler telescope’s four-year run. The analysis also yielded about a dozen other candidate worlds close to the size of Earth in the habitable zone around their stars.
Kepler’s original mission has ended, so the new discoveries come not from new data but from ever-more-thorough analyses of the existing data. Small Earth-like planets have proved the hardest to tease out. “We’re treading through the weeds looking for these tiny stones,” says Natalie Batalha from the NASA Ames Research Center in California.
The new search adds more than 500 planets to the roughly 4000 planet candidates the Kepler team has already announced, of which about a quarter of have already been confirmed through follow-up studies.
But the newest confirmed planet, 452b, is in an Earth-like class by itself. “Today the Earth is a little less lonely, because there’s a new kid on the block,” says Jon Jenkins, also at NASA Ames. The new planet was confirmed when team members calculated that there was a less than 1 per cent chance that a pair of eclipsing binaries or a background transiting planet could be polluting the signal.

Older sibling

The planet’s star is about 1400 light years away in the constellation Cygnus. We’ve previously seen a small planet in the habitable zone around a red dwarf, but 452b orbits a star just slightly bigger than our sun – meaning we understand its host star much better. Even the planet’s year is familiar at 385 days long.

That still doesn’t make Kepler 452b a perfect Earth analogue, though. It is 60 per cent larger than the Earth, and probably weighs about five times as much, which would probably drive volcanic activity.
Geological models suggest it would have a rocky composition and a thick atmosphere. And although the planet’s host star resembles the sun, it’s about 1.5 billion years older. That makes the star glow hotter, perhaps pushing 452b closer to a runaway greenhouse effect that would make it inhospitable to life.
Yet models of the star and planet still suggest that there’s been plenty of time in which water could have existed on 452b’s surface. “It’s simply awe inspiring to consider this planet spent 6 billion years in the habitable zone, which is longer than the age of the Earth,” Jenkins says.
In addition to narrowing the search for Earth twins, the Kepler team is still working on its ultimate goal: determining the abundance of habitable, Earth-like planets in our galaxy. Specific planet discoveries demand such lavish attention because the mission will only find a few potentially habitable worlds, a small sample which has to be handled with statistical care, Batalha says. The final answer should come after another full sweep through Kepler’s data – due next year.
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Ghostly Particle with No Mass Finally Created in the Lab


A 2015 study created a long-sought particle in a crystal of tantalum-arsenide. A detector image (top) shows the telltale sign of Weyl fermions, with the plus and minus signs denoting fermions of opposite chirality or handedness. The bottom schematic shows that even Weyl fermions with opposite charge-like characteristics can still move independently of one another, making them more mobile than other charged particles. 
Credit: Su-Yang Xu and M. Zahid Hasan, Princeton Department of Physics



A long-sought particle with no mass proposed more than 85 years ago has finally been created in the lab.
The mysterious particle, called a Weyl fermion, emerged from a crystal of a material called a semi-metal. By bombarding the crystal with photons, the team produced a stream of electrons that collectively behaved like the elusive subatomic particles.
The new discovery not only sheds light on the behavior of one of the most elusive fundamental particles, it could pave the way for ultra-low-power electronics, said study co-author Su-Yang Xu, a physicist at Princeton University in New Jersey.
by Tia Ghose, Senior Writer
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ButtonMasher: The gamers who only want to explore virtual worlds


Explorers are hunting for unique or beautiful places in games, like this alley in Dying Light (Image: Leonardo Sang)
ButtonMasher is our monthly column about video games and gaming culture – from the offbeat fringes to the cutting-edge innovations behind the latest blockbusters
It took Kimmo Proudfoot days to save up for an Asp Explorer. But he had places to go, and no other ship would do. With a hyperspace jump of 35 light years, the Asp could cover vast distances in just a few hops. Even so, not many attempt the 1200-light-year trip to the Orion Nebula.
“It was a long and arduous voyage, but I eventually made it,” says Proudfoot. “As I toured the area I was filled with awe at how beautiful it was. It’s a bit like the feeling you get watching a good sunset, but orders of magnitude more mesmerising.”
With 400 billion stars to discover, exploration is a popular pastime in Elite: Dangerous. The game drops players into the cockpit of a ship and sets them loose in a 1:1 simulation of our galaxy, generated by algorithms fed with real data. Made by Frontier, a studio based in Cambridge, UK, Elite was released on PC in December 2014 and on Xbox One last month. Many players busy themselves with trade, piracy or bounty hunting. But the intrepid ones turn their backs on the action.
Since that first trip, Proudfoot has travelled to dozens of nebulae and even visited Sagittarius A*, the supermassive black hole at the centre of the Milky Way. But it is a small Earth-like planet with icy rings that he spotted out near Barnard’s Loop that sticks with him. “I’m sure I was the first person to see it,” he says. “It’s an image I have never forgotten.”
Elite: Dangerous offers the chance to boldly go where no-one has gone before (Image: Kimmo Proudfoot)
Proudfoot moderates an online forum dedicated to exploration in the game. Players share screenshots and videos of beautiful or unusual things they encounter – Earth-like planets, black holes and the occasional unidentified artefactdrifting between the stars. They swap tips on the best ship upgrades for deep-space travel. They ask for directions.
There’s a lot to see. Proudfoot reels off the numbers. If each of Elite‘s half a million players explored 1000 star systems this year, there would still be 399,500,000,000 stars left undiscovered. “At that rate, it would take 800 years to map them all,” he says.
Elite is one of several games with a computer-generated playground so vast that players will never come close to seeing all of it. No Man’s Sky, a space simulation game to be released next year, is set in a randomly generated galaxy containing so many planets that – according to its makers – visiting them all at the rate of one a second would still take longer than the lifetime of our sun.
Even in Minecraft – where players can roam randomly generated landscapes – you could walk for 20 years and not reach the edge. One player who set out in 2011 is still walking, partly just to see what’s there.
Planetarium provides a parade of unique worlds (Image: Daniel Linssen)
But the thrill of discovery comes in small packages, too. Planetarium is a game that presents players with a different randomly generated planet every time they click their mouse. Each new planet spins slowly on the screen for a few seconds – some have clouds, some have moons, some have short descriptions of their alien life – and then it’s on to the next one. As with Elite, players share interesting worlds they have discovered online. There are over 200 trillion possible planets in the game, says developer Daniel Linssen, who is based in Sydney, Australia. “Every time you click it’s very, very likely no one else will ever see that planet.”
One of Linssen’s inspirations is Minecraft. “I’m really interested in getting this feeling of being lost, of being in this huge world, into games.” Like others, the first time he played Minecraft, he decided to wander in one direction as far as he could. “At the time I just had this huge sense of wonder,” he says.
Some players spend hours exploring a single Minecraft world, walking its hills and valleys, following its riverbeds. Others churn through several worlds in a sitting, looking for ones in which the algorithms spawn especially exotic geographical features.
For several years, communities of explorers have shared pictures and stories about the randomly generated landscapes the game conjures for them. One group styles itself as the internet’s largest community of virtual cartographers. Players can also ask for “seeds” – inputs to the generation algorithm – for specific worlds. “Looking for a large continent with a variety of biomes,” writes someone called Ghostise.

 Wanderers hunt for unusual landscape features in Minecraft
Minecraft and Elite are about taming the wilderness together so that everyone can benefit from the knowledge, Lewis and Clark style,” says Michael Cook, a game developer and artificial intelligence researcher at Goldsmiths, University of London.
But even simulated space can make you uneasy. Proudfoot has often found himself with the jitters when far from civilisation in the game. “I have encountered vast fields of brown dwarf and T Tauri type stars that are unsuitable for fuel-scooping,” he says. Not being able to refuel can mean detours of thousands of light years or running out of fuel altogether – left to drift between the stars. “This inevitably adds to your sense of isolation and dread.”
Explorers can earn huge sums by selling information about the regions of space they visit, such as what planets have valuable resources or which stars might be used for refuelling. But many, like Proudfoot, explore for the sake of seeing what is out there. He used to love visiting new places in the real world. “If money was no object, I would probably spend the rest of my life travelling,” he says. “However, we all have jobs and bills to pay.” Elite scratches an itch.
But any game can have its sightseers. As the graphical realism in games has improved, photographers have started to visit these virtual worlds to take screenshots. Leonardo Sang is a graphic artist and photographer based in Sao Paulo, Brazil. A few years ago, he realised that his love of photography could spill over into games. “Sometimes I boot up a game and play it as any other player would,” he says. “Sometimes I just roam around and look.”
Virtual photographers such as Sang particularly enjoy the freedom that open-world games give the player. “You can go where you want,” he says. Sang will happily spend 2 to 3 hours in a game like Grand Theft Auto V – set in a fictional version of Los Angeles – just wandering the streets looking for subjects that might make a striking composition. “The city feels so alive,” he says. “A whole city just for me.” Even in the middle of a mission, he has his eye out for opportunities. “I’ll stop to simply look at stuff,” he says. “I look at the scenery, at objects, at how a room is decorated – and take photos.”

Leonardo Sang’s shot of a helicopter in Battlefield 4 (Image: Leonardo Sang)
One of Sang’s favourite shots was taken in Dying Light, a game set in a zombie-ridden post-apocalypse. The photo is of an alleyway speckled with light and shadow. “It has this Mediterranean feeling, a little tapestry market,” he says. “It’s somewhere I’d love to visit.” Another favourite – a photo of a helicopter flying over a hazy mountainside – comes from Battlefield 4, a multiplayer military shooter.
“Usually I take photos alone,” he says. “I can’t really do it in multiplayer because I get killed or people get mad at me because I’m just standing around.” In this case, however, he decided to drop into the game using a spectator mode that let him watch the action without taking part. He found a mountain covered with trees and mysterious red smoke. “While I was analysing this view, the helicopter showed up looking for people to kill,” says Sang. “It was the element I needed!”
Sang is part of a growing community of virtual photographers. Duncan Harris – whose Dead End Thrills site contains hundreds of carefully composed screenshots – has become well known. And there is a Flickr group dedicated to video game tourism. Many photographers, like Sang or Iain Andrews, are drawn to the striking or surreal architecture often found in games.
Some, like Casey Brooks, put together fictional photo essays spun around a game’s minor characters. For Robert Overweg, who specialises in capturing creepy glitches – scenes where buildings float or people stand knee-deep in the road – games are the new public spaces. This month, Overweg’s photos are on display at the Pompidou Centre in Paris.
Another of Sang’s projects is a series of shots taken from the backseat of cars in racing games. The black-and-white photos capture the mood of a long road trip and show that racing games do not have to be about racing, says Sang.
“There’s more to games than explosions and guns,” says Sang. “There are multiple ways of experiencing them. Game worlds can be so vast and so detailed and so well-crafted that you can experience it the way you want.”
By Douglas Heaven

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No Humans Allowed! Test 'City' for Driverless Cars Opens

Imagine a town with crosswalks but no pedestrians, cars and trucks but no drivers. Welcome to Mcity, a fake "town" built by researchers who are testing out the driverless cars of the future.
The controlled test environment, which opened today (July 20) at the University of Michigan (U-M) in Ann Arbor, covers 32 acres (the size of about 24 football fields) and contains all the trappings of a real suburb or small city. There is an entire network of roads lined with sidewalks, streetlights, stop signs and traffic signals. There's even a "downtown" area complete with fake building facades and outdoor dining areas.
The idea behind Mcity is simple: test out new driverless car innovationsin a human-free environment before these technologies are unleashed in the real world.
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Dark Pion Particles May Explain Universe's Invisible Matter


Dark matter is the mysterious stuff that cosmologists think makes up some 85 percent of all the matter in the universe. A new theory says dark matter might resemble a known particle. If true, that would open up a window onto an invisible, dark matter version of physics.
The only way dark matter interacts with anything else is via gravity. If you poured dark matter into a bucket, it would go right through it because it doesn't react to electromagnetism (one reason you can stand on the ground is because the atoms in your feet are repelled by the atoms in the Earth). Nor does dark matter reflect or absorb light. It's therefore invisible and intangible.
Scientists were clued into its existence by the way galaxies behaved. The mass of the galaxies calculated from the visible stuff they contained wasn't enough to keep them bound to each other. Later, observations of gravitational lensing, in which light bends in the presence of gravity fields, showed there was something that made galaxy clusters;  m;ore massive that couldn't be seen. 
Source:by Jesse Emspak, Live Science Contributor
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Samsung May Announce Galaxy Note 5 in August to Beat iPhone Launch

Samsung is planning to move up the launch of the Galaxy Note 5 by one month to avoid competing with Apple's annual iPhone event in September, according to The Wall Street Journal. The South Korean handset maker will reportedly unveil the next Galaxy Note in mid-August instead of announcing the smartphone at the IFA Berlin trade show in early September as it has done for four consecutive years. 
Apple introduced the iPhone 6 and iPhone 6 Plus just six days after the Galaxy Note 4 was announced on September 3 last year, shifting much of the media coverage and consumer attention away from Samsung. With the launch of the so-called "iPhone 6s" and "iPhone 6s Plus" also likely to be in September, Samsung is reportedly looking to avoid the same fate with the Galaxy Note 5.
Source:
Friday July 10, 2015 4:28 am PDT by Joe Rossignol ..macrumors.com

Saturday, 25 July 2015

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USA vs. Japan Part II: Giant robots set to duel

(CNN)"Suidobashi, you have a giant robot, we have a giant robot. You know what needs to happen."
With these fighting words, a new, robo-martial space race era was born. U.S.-based robotics companyMegaBots issued the challenge late last month, as it put the finishing touches to its Mark 2 model, "America's first fully-functional, giant piloted robot."
At six tons and controlled by two pilots, the Mark 2 fires 3-pound paint cannonballs at speeds of over 100 miles per hour (160 kilometers an hour). The company plans to create a futuristic sports league where the giant robots batter each other into submission.
The video, featuring co-founders Matt Oehrlein and Gui Cavalcanti, challenges the only other company in the world that can give its mechanic behemoth a run for its money. Suidobashi Heavy Industry has created the Kuratas, a towering, single-pilot robot, which is already commercially available.
To see video....https://youtu.be/XVJTGLL2SnI



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20 Most Expensive Video Games Of All Time

Video games have evolved dramatically over the past 20 years, perhaps more than any other popular medium in the world. The production costs of modern games are higher than most films, simply because of the depth and layers that games these days possess. With massive open worlds, efficient online matchups and alternate story lines based on your own personalities, video games offer a unique experience that is hard to match with any other medium. Here is a list of 20 video games that had huge production budgets, making them some of the most expensive games ever made.

20. Watchdogs – 70 Million Dollars

This savvy, surveillance-based open world game allows players to take control of any electronic device within their vicinity. The cost of a complex game like this worked up to nearly 70 million dollars but the excellent gameplay makes the value feel appropriate.

19. Metal Gear Solid 4 – 70 Million Dollars

Another popular series that is a big hit with gaming fans is the ‘Metal Gear Solid’ saga. The game has always been known for its hyper-realism, allowing you to personalize numerous facets including even the color of your camouflage. This level of detailing cost the developers 70 million dollars to produce but it brought the series heaps of loyalty points in return.

18. Defiance – 80 Million Dollars

Although ‘Defiance’ did not do as well as it would have hoped, both commercially and critically, the game itself was commended for its gorgeous graphics and high-quality design. Set in a futuristic version of Earth, this science-fiction multiplayer third-person shooter cost over 80 million dollars to develop.

17. Red Dead Redemption – 90 Million Dollars

This exciting Western-shooter comes from the good folks who created the GTA series – Rockstar games. They have always showed a penchant for details and the execution of this old-timey western is nearly spot-on. The game cost them over 90 million dollars to make but fans will tell you that it was money well spent.

16. Gran Turismo 5 – 93 Million Dollars

Sony has always taken pride in creating a racing simulator that is truly realistic in every sense of the term. The way each of the 200 plus cars feel on varied terrains is unique and highly believable. Quality of this order does not come cheap which is why they had to spend nearly 93 million dollars to make this game.

15. Tomb Raider – 100 Million Dollars

Lara Croft has become an immortal character in the video game realm and rightfully so. She is easily the most powerful female character created and has received numerous additions to her on-going saga. The latest reboot of the franchise was executed with a lot of care and attention, leading to an overall revival of the series itself. It cost the developers over 100 million dollars to create but it is a small price to pay to be a part of such an illustrious legacy.

14. Disney’s Infinity – 100 Million Dollars

This unique concept designed by Disney required gamers to possess a real-life, mini-avatar of the game characters they wanted to play as inside the game. Executing the concept did not come cheap as it set Disney back by nearly a 100 million dollars.

13. Grand Theft Auto 4 – 100 Million Dollars

You might be surprised to know that the in-game map of GTA 4 is substantially bigger than the succeeding part that was launched 6 years later. In fact GTA 4 is one of the biggest games ever made, which is why it cost the studio over 100 million dollars to produce.

12. Too Human – 100 Million Dollars

This exciting action RPG was created by Canadian giants Silicon Knights and was easily one of the most expensive games to be released in 2008. With a production budget of over a 100 million dollars, this game gave stiff competition to many film studios in terms of overall production value.

11. Max Payne 3 – 105 Million Dollars


The Max Payne series has been a fan-favorite ever since the game was first launched in 2001. Its dark and gritty story, coupled with an exciting new gameplay style was an instant hit. The developers spared no expense in creating the third and biggest installment of the franchise by shelling a whooping 105 million dollars in the game’s production.

10. The Legend Of Zelda – 121 Million Dollars


The Legend of Zelda is one of the most beloved video game franchises of all time. The series was first launched in 1986, where the studio spent 57 million dollars to create the masterpiece. When you account for the rate of inflation, that value amounts to 121 million dollars today, making it one of the most expensive games of all time.

9. Pac Man – 135 Million Dollars




Pac Man, the classic dot-eating face, afraid of ghosts looks fairly basic to a child who would play the game for the first time today. In reality, it cost Atari 56 million dollars to make back in 1982, a value that jumps to 135 million dollars in today’s market.

8. Final Fantasy VII – 150 Million Dollars
This epic saga has been around for several generations and has found its way to nearly every type of console available. The seventh instalment in the series was by far the most expensive of the lot, costing the studio nearly 150 million dollars to produce. Fans of the series repaid the studio with generosity by making the series highly successful.

7. Star Wars: Old Republic – 200 Million Dollars



The Star Wars franchise has been one of the biggest and most popular series in the entertainment industry, and its high production value extends to video games as well. ‘Star Wars: The Old Republic’ was one of the most expensive video games ever created, with an overall production budget of 200 million dollars.

6. Call Of Duty: Modern Warfare 2 – 200 Million Dollars

The ‘Call of Duty’ series has developed a steady fan-following over the years and has devotedly followed the trend of making every installment bigger and better. The second modern warfare game is one of the most expensive games ever created, costing an exorbitant 200 million dollars to produce in total.

5. Grand Theft Auto 5 – 265 Million Dollars


GTA 5 has been named one of the most realistic games of all time, simply because of the high level of detail that the developers have infused the game with. It is possible to literally do anything you want within this game, making it more like a real-life simulator than anything else. This level of quality does not come cheap and it cost the developers nearly 265 million dollars to produce, promote and distribute.

4. Sonic The Hedgehog – 387 Million Dollars
This speedy hedgehog raced into the hearts of many gamers back in 1991 but it did not come cheap. Sega invested 225 million dollars in the game, an amount that would be worth 387 million in the current market.

3. Destiny – 500 Million Dollars


Destiny is a massive open-world game with an emphasis on creating a highly competitive multiplayer platform. The developers intend to release additional content on a weekly basis making the game an ever-expanding juggernaut. With a production budget of 140 million dollars and a marketing and distribution budget of over 350 million dollars, Destiny is easily one of the most expensive entertainment product ever produced.

2. Super Mario World – 553 Million Dollars


Mario is probably the most widely recognizable franchise in the world, with the character being perpetuated using Kart games ever so often. Super Mario world was made in 1990 and it cost a shocking amount of money to make, with the 309 million spent back in the day — amounting to nearly 553 million dollars today.

1. Street Fighter II – 700 Million Dollars


When Street Fighter II was released in 1991, it cost a jaw-dropping 413 million to create with only 31 million of that amount being spent on marketing. That value amounts to 700 million dollars today, thanks to inflation. To put that in perspective, the costliest movie ever made, the third ‘Pirates Of The Caribbean’, cost only 380 million to produce.

Source:www.lolwot.com







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Facebook loses appeal over access to user data

By Tal Trachtman Alroy, CNN
(CNN)You think your Facebook profile is private? Think again.
In a decision that raises crucial issues in the digital age, a New York state appeals court ruled this week that Facebook cannot protect users against search warrants obtained by law enforcement officials to access users' digital information.
The case pitted the social networking giant against the Manhattan district attorney's office.
The appellate court decided on Tuesday that Facebook does not have the right to challenge 381 search warrants, issued by Manhattan prosecutors, seeking access to users' profile information in a massive social security fraud investigation.
Google, Pinterest, Microsoft, Twitter, and Yelp were among the tech companies that filed briefs in support of Facebook's legal challenge.
    The case has raised privacy concerns over digital information and what the government can do in terms of accessing social media accounts, said Mariko Hirose, an attorney who focuses on privacy and freedom of speech for the New York Civil Liberties Union.
    The biggest concern involves the government claim that it was proper to obtain all the digital information and keep it for an unlimited time period, even for those people who they aren't going to indict, according to the NYACLU, which supported Facebook in the case.
    "The major implication for Facebook users is not having a way to have their privacy rights protected before the government obtains their data," Hirose said. "If Facebook doesn't have the right to challenge those search warrants, its customers lose one layer of protection against the violation of their privacy rights."
    The search warrants at the heart of the case were issued in July of 2013 as part of aninvestigation into a social security disability scam for which more than 100 retired New York City police officers and firefighters were indicted in January of 2014.
    Prosecutors said the search warrants used to obtain access to Facebook accounts helped them indict people who lied about their psychiatric conditions and disabilities in order to obtain benefits. Evidence of alleged fraud was found in images posted to Facebook accounts.
    The DA's office defended the warrants as "a legitimate governmental action to aid an expansive investigation," according to the ruling. The warrants said there was "reasonable cause to believe" the Facebook accounts "constituted evidence of offenses that included grand larceny in the second degree, grand larceny in the third degree, filing of a false instrument in the first degree, and conspiracy."
    Of the 381 people whose accounts were the subject of those warrants, only 62 were charged in the disability fraud case. That meant that no charges were filed against more than 300 people whose personal data was accessed by the government, and there are no limits on how long the government can retain the account information obtained through the warrant, according to Facebook.
    Citing Fourth Amendment against unreasonable searches and seizures, Facebook claimed the search warrants were unconstitutional.
    But law enforcement officials demanded that Facebook turn over nearly all data, including photos, private messages and other information, without informing the people whose accounts were searched.
    Facebook representatives told CNN the company is considering its legal options.
    "We continue to believe that overly broad search warrants -- granting the government the ability to keep hundreds of people's account information indefinitely -- are unconstitutional and raise important concerns about the privacy of people's online information," Facebook spokesman, Jay Nancarrow, said.
    Still, the Manhattan District Attorney's office defended its win.
    Joan Vollero, a spokeswoman for the district attorney said 108 people -- including four ringleaders -- have so far pleaded guilty to felony charges for their roles in the disability fraud scheme.
    "In doing so, they admitted to lying to the federal government about their day-to-day activities and psychiatric conditions," Vollero said.
    In an email statement, Vollero said that as part of their sentences the defendants were ordered to pay back more than $24.7 million in restitution on the money stolen from U.S. taxpayers.
    Other cases across the nation have touched on the complex relationship between the privacy of users and Facebook's ability to protect it.
    Last year, a federal judge in New Jersey ruled that law enforcement can create fake social network profiles in order to search through a suspect's account.
    In 2012, a federal judge in New York ruled that a gang member who had shared incriminating posts and information online lost all claims to privacy when he shared those details with friends, who then shared it with the government.
    Law enforcement officials throughout the country are increasingly turning to social media and modern technology to help them in preventing and investigating crime, according to a 2014 LexisNexis survey.
    "The frequency of social media use by law enforcement, while already high, is projected to rise even further in the coming years," the survey said.
    Source: CNN